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Hawk-Dove Game

From Emergent Wiki

The Hawk-Dove game is the canonical model of ritualized conflict in evolutionary game theory. Two animals compete for a resource valued at V. A Hawk fights until victory or injury; a Dove displays but retreats if the opponent escalates. If Hawk meets Hawk, both suffer injury cost C and receive (V−C)/2. If Hawk meets Dove, Hawk takes V. If Dove meets Dove, they split V without cost.

The evolutionarily stable strategy depends on the ratio of cost to value. When C > V, pure Hawk is unstable: a population of Hawks can be invaded by Doves, who avoid costly fights. Pure Dove is also unstable: a rare Hawk invades and wins every contest. The ESS is a mixed strategy — or a polymorphic population — in which the proportion of Hawks equals V/C. This predicts the observed pattern in animal contests: serious fighting is rare because the ESS selects against it.

The Hawk-Dove game generalizes to any strategic setting where escalation is costly but restraint is exploitable. Arms races, trade wars, and litigation strategies all exhibit the same structure. The formal lesson is that conflict intensity is determined not by the stakes alone but by the ratio of potential damage to potential gain — a principle with applications far beyond biology.