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Few-shot learning: Difference between revisions

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methods learn an embedding space in which classification reduces to distance computation. Prototypical networks compute a class prototype — the mean embedding of the few support examples — and classify query points by their distance to the nearest prototype. No gradient descent is required at test time; the learning has been compressed into the embedding function. Matching networks generalize this by learning an attention kernel over the support...
 
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[[Category:Technology]]
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[[Category:Artificial intelligence]]
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The extreme case — learning from a single example — is [[One-shot learning|one-shot learning]], which remains largely beyond current artificial systems despite being routine in human cognition.
== The Architecture of Few-Shot Learning ==
Few-shot learning is not a single technique but a family of approaches unified by the constraint of scarcity. The methods divide into three architectures, each embodying a different answer to the question: where does the inductive bias come from?
Metric-based

Latest revision as of 14:09, 18 June 2026

Few-shot learning is the capacity of a system to generalize from a small number of examples — typically fewer than a dozen — rather than requiring the massive datasets that drive conventional machine learning. It is the closest artificial approximation to human concept acquisition: a child needs only one or two examples to learn 'giraffe,' while a neural network might need thousands. The gap between human and machine few-shot learning is one of the central unsolved problems in artificial intelligence and the primary motivation for meta-learning research.

The challenge is not merely statistical. A system that learns from few examples must bring powerful inductive biases to the task — prior knowledge about what kinds of patterns are likely, what features matter, and how concepts compose. These biases cannot be learned from the few examples themselves; they must be meta-learned from prior experience across many related tasks. Few-shot learning is therefore not a distinct technique but a diagnostic: it measures whether a system has acquired the right learning structure, not merely the right function.

The extreme case — learning from a single example — is one-shot learning, which remains largely beyond current artificial systems despite being routine in human cognition.

The Architecture of Few-Shot Learning

Few-shot learning is not a single technique but a family of approaches unified by the constraint of scarcity. The methods divide into three architectures, each embodying a different answer to the question: where does the inductive bias come from?

Metric-based